ChooseAI=AI selection
NoAI=No AI
NoAIEditorHelp=Removes the AI from this object.
Active=Active
ActiveHelp=Whether the AI controls the clonk currently. An inactive KI can be reactivated via the 'AI activate', for example in a sequence.
SetAIActivated=AI activate
SetAIActivatedHelp=Activates an enemy AI for a clonk. AI will be created if necessary.
Status=Active
StatusHelp=Whether to activate or deactivate the AI.
